The Sunset Special
2021 // short film, 17min., animation
Montreal Festival du nouveau cinéma
12th Oct. 6pm at Cinémathèque Québecoise - Principale in Montréal, Canada.
The Sunset Special is an interdisciplinary, multimedia project centered around an animated short film. The project deals with the effects of reality distorting imagery and narrative spread by social media and advertisement through new technologies. It examines their connection to nostalgia, desires, and wanderlust and deconstructs the perfectly customized, digital products: The idea of the unique trip, the perfect partner, the ideal life...
Locarno Film Festival
Pardi di domani International Competition
Montreal Festival du nouveau cinéma
Les Nouveaux Alchimistes Competition
2020 // short film (05:00min), 3D
With the technique of photogrammetry, Urban Dreamscape captures a snapshot of the urban facades, which so often form the background of everyday life, but are rarely the focus of attention. The facades of houses in downtown Frankfurt am Main become the set. The city can be experienced as a heterogeneous structure that is permeated by many different digital and analog spaces. Its characteristic attraction lies in the fact that it unites publicly shared and divisible places and highly individual associations and thus accommodates both open spaces and areas of tension. In the form of an animated collage, abstract images are made visible that are otherwise beyond perception. They form a distorted dreamscape that is inspired by subconscious visual inputs, mixes with thoughts, changes with moods, extends through sound.
Filmfest Dresden: Nominated for national competition
Kurzfilmfestival Köln: Nominated for competition
Berlinale European Filmmarket Screening: Hessen Talents
Kasseler Dokfest: Hessischer Hochschulfilmtag
Animatou International Film Festival Geneva
Short Waves Film Festival Poznan
2020 // image study, digital image
Photographies of cities and nature are distorted and covered by digital fragments. The texture and color give a feel of the original picture that is lost in the digital chaos. Familiar elements shine through and put in abstract contexts. Dissolve examines the relation between digital and analog worlds and how they influence each other.
2017 // 360° fulldome film (04:22), 3D animation, photogrammetry
2021 // VR Version
With the help of photogrammetry, urban elements are converted into 3D models and merged into a collage of moving images. The result is a new space of individual fragments that appears as a surreal camera movement through a distorted world of urban elements. The images are reminiscent of scraps that can be seen in passing facades in the city center, as well as gaps, dwindling and distorted memories of places from our own past. The familiar elements appear alienated in their new form and make digital reality questionable.
Jena Fulldome Festival: Wins “Janus Student Award”
2017 // interactive audiovisual installation, VVVV with Kinect, 3D environment
In a dark room, abstract, vibrating 3D structures are projected and accompanied by a rushing sound atmosphere in low frequencies, whose pulsation is reminiscent of a heartbeat. Through motion detection, the body language of the viewer is translated into variations of sound and image, resulting in a steady transformation of the virtual world that follows the human body without obeying it. The body and the digital interact, the observers themselves become the designers of the surrounding, attracting and absorbing flood of visual and acoustic stimuli. Nevertheless, they can only control these digital worlds in small parts and remain at the mercy of many of the dynamics of digital processes. They are in the role of the player and the game ball at the same time and the atmosphere alternates between fascination and disquiet.
Within the Structure
2016 // short film/loop (06:00), installation, 3D environments, stop motion animation
Dark architectural 3D structures are played as frames in quick succession, merging together, opening up new space. The repetition of the images and the synchronous, pulsating sound, strain the senses and allow an immersive insight into a world where dimensions blur. Within the structure explores how perception of space changes with strong rhythmic sensory stimulation and encourages a play with perspective.
Transmission Noise Expanded
2016 // installation, 3D-animation, found footage
Transmission Noise Expanded was created in collaboration with the Rudolf Koch School in Offenbach am Main. The large windows of the first floor of the school were screened with short films that were adjusted to use the windows as a framing. Individual elements of the short film Transmission Noise were recomposed for this project and given a new context.
Sight specific Rudolf Koch Schule
2016 // short film (05:53), 3D animation, found footage
Monotonous instructions constantly influence every movement. Following the directions should promise the proper execution and success of any action. However, the overwhelming mass of information and communication errors between sender and recipient leads to an overload of the actor. Information is misinterpreted and execution becomes incorrect. Contexts can no longer be recognized and problems cannot be properly solved. Individuals have reached their limits and cannot keep the system working.
Transmission Noise addresses the increase in pressure and complexity in everyday life due to increasing digitization, individualization and new challenges in the performance society.
Flimmerzimmer Berlin screening
HfG Offenbach Rundgang
Nomads in Transition Exhibition 2018 CLB Berlin
2016 // 360° film (05:23), 3D animation
Scalarat was conceived as a 360 ° fulldome (planetarium) short film and translated into 360 ° virtual reality and a 2D version. The project closes the gap between the traditional form of 360 ° film and the world of virtual reality.
A tormented soul finds itself in a seemingly hopeless situation. It takes refuge in a self-created dream world to escape the agony. There it creates the scalarat, which enables dreaming to free themselves.
Scalarat deals with subjective reality and how it can change its shape. It shows how hope, ambition and concentration can influence the spaces and situations around us. The rooms and atmospheres of the digital 3D worlds reflect and unite the character of the actors and the mood
2017 Fulldome BR Brasil
2016 Fulldome Festival Jena: Wins “Janus Creative Award”
2016 Fulldome UK: Wins “Best Narrative” award
2016 European Media Art Festival: "Special: Virtual Reality"
Beijing Media Art Biennale
B3 Biennale Shanghai
2015 Biennale des bewegten Bildes VR exhibition
2015 // interactive VR-experience, Unity
Interlude is an experimental virtual reality experience that takes place in the space of relived memories and dream states. It gives the space between these points in time a stage and examines the connection between the conscious and the unconscious. In a non-linear environment, viewers can teleport into their world by “touching” objects and experience a section of the parallel dimension. As if in a dream-like state, familiar elements and spaces appear everywhere, but are immediately distorted again or brought into unknown contexts.
2014 // 360° film, 3D animation
The security guard wakes up and sees a girl on his screens. A number of carefully timed actions are required for it to proceed. The computers show a robot, a train driver, a pig. They will do their part. Everyday situations, objects, actions are brought into unfamiliar relationships with one another. With an exaggeration of rigid linear sequences of machine-like actions, Activate Unlock examines questions of surveillance, control and power.
2014 Jena Fulldome Festival screening
2013 B3 Fulldome Exhibition screening
2013 // short film (02:16)
The electronic devices control the rhythm. Their rigid time framing is broken open and reorganized.
European Media Art Festival 2015 screening
2012 // installation, 4 vertical LED Screens with short clips
An installation as part of the exhibition "The Global Composition" of the University of Darmstadt. The image and sound of everyday objects / noise sources are superimposed and multiplied. The initially known is quickly alienated and it creates a new audiovisual level.
The Global Composition 2012
2012 // 360° film (02:46)
Experimental 360° Fulldome film exploring noise image generation in the immersive space of 360° fulldome film. The analog feedback in image and sound form an organic life of their own.
Fulldome Festival Jena 2012
Der Perfekte Ton
2012 // short film (10:14)
The film is about a person, who tries to find his own "perfect sound". Hoping to find it, he has pieced together complex machinery for many years. In a secluded, underground cellar vault, he uses crafting tools to extract sounds from objects. Bundled with the help of a computer system, they produce experimental sounds. The place and the objects develop a life on their own. Day after day, the search continues but is interrupted again and again by failures.